以下是根据您提供的内容重构的代码:
```objective-c
// 触摸事件处理
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
// 获取当前触摸点
CGPoint location = [[touches anyObject] locationInView:self.view];
// 判断当前触摸点的数量
if (self.points.count < MAX_CLICKED_NUM) {
// 添加当前触摸点到数组中
[self.points addObject:[NSValue valueWithCGPoint:location]];
// 如果触摸点数量小于最大值,则直接执行动画
CAKeyframeAnimation *keyanimation = [[CAKeyframeAnimation alloc] init];
keyanimation.keyPath = @"position";
keyanimation.values = self.points;
keyanimation.duration = 3.0f;
keyanimation.removedOnCompletion = NO;
keyanimation.fillMode = kCAFillModeForwards;
keyanimation.delegate = self;
[self.subLayer addAnimation:keyanimation forKey:@"keyanimation"];
} else {
// 如果触摸点数量大于等于最大值,则创建关键帧动画并执行
CAKeyframeAnimation *keyanimation = [[CAKeyframeAnimation alloc] init];
keyanimation.keyPath = @"position";
keyanimation.values = @[@[NSValue valueWithCGPoint:location], [NSValue valueWithCGPoint:self.points[MIN(self.points.count, MAX_CLICKED_NUM)]]];
keyanimation.duration = 3.0f;
keyanimation.removedOnCompletion = NO;
keyanimation.fillMode = kCAFillModeForwards;
keyanimation.delegate = self;
[self.subLayer addAnimation:keyanimation forKey:@"keyanimation"];
}
}
```