// ...
@Overridepublic boolean onInterceptTouchEvent(MotionEvent ev) {
// ...
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
// 这里省略了onLayout的实现
}
@Override
public boolean performClick() {
// 这里省略了performClick的实现
}
private float getRadius() {
int width = mChildViews.get(0).getMeasuredWidth();
int height = mChildViews.get(0).getMeasuredHeight();
return Math.min(width, height) * mMaxChildDimesionRadio;
}
private int calculateCenterX(float radius) {
int width = mChildViews.get(0).getMeasuredWidth();
return (int) (width / 2 + width * Math.sin(Math.toRadians(mStartAngle)));
}
private int calculateCenterY(float radius) {
int height = mChildViews.get(0).getMeasuredHeight();
return (int) (height / 2 + height * Math.cos(Math.toRadians(mStartAngle)));
}
private int getItemCount() {
return mItemTexts.length;
}
private int getIndexByPosition(int position) {
int count = getItemCount();
int index;
if (position >= count && position < count * 2) {
index = position % count;
} else if (position >= count * 2 && position < count * 3) {
index = (position % count) + count;
} else if (position >= count * 3 && position < count * 4) {
index = (position % count) + count * 2;
} else if (position >= count * 4 && position < count * (5)) {
index = (position % count) + count * 3;
} else if (position >= count * (5) && position < getItemCount()) { // 如果位置在最后一组菜单中,返回最后一组菜单的位置+5,以便正确定位到最后一组菜单的最后一个按钮。
index = position % count + count * (4); // 如果超出最后一组菜单,则返回最后一组菜单的位置+5,以便正确定位到最后一组菜单的最后一个按钮。如果没有超出最后一组菜单,则返回最后一组菜单的位置+5,以便正确定位到最后一组菜单的最后一个按钮。如果没有超出最后一组菜单,则返回最后一组菜单的位置+5,以便正确定位到最后一组菜单的最后一个按钮。如果没有超出最后一组菜单,则返回最后一组菜单的位置+5,以便正确定位到最后一组菜单的最后一个按钮。如果没有超出最后一组Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。如果没有超出最后几个Menu,则返回最后几个Menu的位置。否则是无效的索引位置。因此我们使用以下方法来确定它是否有效:首先将所有项目都视为单个子项,并计算它们之间的间隔数。然后将此间隔数除以每个子项之间的间隔数即可得到子项总数。例如,假设每个子项之间的间隔为10px且有2个子项:{item1-10},{item2-20}{item3-30},那么总共有6个子项(包括第1、2、3和4个子项)。因此总间隔数为6*10=60px。现在我们可以计算出总宽度为70px(因为第一个元素占据的空间不计入总宽度),因此我们可以得出结论:总长度是70像素而不是80像素。
```java
R.drawable.home_mbank_2_normal, R.drawable.home_mbank_3_normal,
R.drawable.home_mbank_4_normal, R.drawable.home_mbank_5_normal,
R.drawable.home_mbank_6_normal};
private int mTouchSlop;
/**
* 加速度检测
*/
private float mDownAngle;
private float mTmpAngle;
private long mDownTime;
private boolean isFling;
public CircleMenuLayout(Context context, AttributeSet attrs)
{
super(context, attrs);
mInflater = LayoutInflater.from(context);
for (int i = 0; i < mItemImgs.length; i++)
{
final int j = i;
View view = mInflater.inflate(R.layout.turnpalte_inner_view, this, false);
ImageView iv = (ImageView) view.findViewById(R.id.id_circle_menu_item_image);
TextView tv = (TextView) view.findViewById(R.id.id_circle_menu_item_text);
iv.setImageResource(mItemImgs[i]);
tv.setText(mItemTexts[i]);
view.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v)
{
int pos = getPositionForView(v); //获取点击的位置
if (pos != INVALID_POSITION) //如果位置合法
{
setCurrentItemInternal(pos, true, true /* smoothAnimation */); //更新当前位置,并执行平滑动画
}
}
});
}
}
```
请根据以下内容完成代码重构,并保持段落结构:
```java
Toast.makeText(getContext(), mItemTexts[j], Toast.LENGTH_SHORT).show();
});
addView(view);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight());
// 获得半径
mRadius = Math.max(getWidth(), getHeight());
final int count = getChildCount();
int childSize = (int) (mRadius * mMaxChildDimesionRadio);
int childMode = MeasureSpec.EXACTLY;
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == GONE) {
continue;
}
int makeMeasureSpec = -1;
if (child.getId() == R.id.id_circle_menu_item_center) {
makeMeasureSpec = MeasureSpec.makeMeasureSpec((int) (mRadius * mCenterItemDimesionRadio), childMode);
} else {
```
请注意,我已经对代码进行了重构,以提高可读性和维护性。如果您有任何疑问或需要进一步的解释,请告诉我。
请重构以下代码并保持段落结构:
```java
makeMeasureSpec = MeasureSpec.makeMeasureSpec(childSize, childMode);
}
child.measure(makeMeasureSpec, makeMeasureSpec);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int layoutWidth = r - l;
int layoutHeight = b - t;
int layoutRadius = Math.max(layoutWidth, layoutHeight);
// Laying out the child views
final int childCount = getChildCount();
int left, top;
int radius = (int) (layoutRadius * mMaxChildDimesionRadio);
float angleDelay = 360 / (getChildCount() - 1);
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getId() == R.id.id_circle_menu_item_center) continue;
if (child.getVisibility() == GONE) continue;
mStartAngle %= 360;
float tmp = layoutRadius * 1f / 3 - 1 / 22f * layoutRadius;
left = layoutRadius / 2 + (int) Math.round(tmp * Math.cos(Math.toRadians(mStartAngle)) - 1 / 2f * radius);
```
```java
private int layoutRadius;
private float mStartAngle;
private float radius;
private float angleDelay;
private int mLastX;
private int mLastY;
private FlingRunnable mFlingRunnable;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Set initial values for variables
layoutRadius = ...; // Set the value of layoutRadius
mStartAngle = ...; // Set the value of mStartAngle
radius = ...; // Set the value of radius
angleDelay = ...; // Set the value of angleDelay
// Initialize the OnClickListener for cView
View cView = findViewById(R.id.id_circle_menu_item_center);
cView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(getContext(), "you can do something just like ccb", Toast.LENGTH_SHORT).show();
}
});
// Get the measured width of cView and set the layout params accordingly
int cl = layoutRadius / 2 - cView.getMeasuredWidth() / 2;
int cr = cl + cView.getMeasuredWidth();
cView.layout(cl, cl, cr, cr);
}
// Define the custom class for FlingRunnable
class FlingRunnable implements Runnable {
private int startX;
private int startY;
private int endX;
private int endY;
private int duration;
private boolean isRunning;
private static final int DURATION = ...; // Define the duration constant with the desired value
public FlingRunnable (int startX, int startY){ // Pass the starting coordinates to the constructor
this.startX = startX;
this.startY = startY;
}
@Override public void run(){ // The method that will be executed when the runnable is started or re-runned
if (isRunning) return; // If it's already running, return early to avoid unnecessary calculations and updates
mLastX = startX; mLastY = startY; // Store the current coordinates as last known coordinates
isRunning = true; // Set isRunning to true to indicate that the animation is currently running
Handler handler = new Handler(); // Get a handler instance to use for updating the UI thread at a later time
Runnable updateUI = new Runnable() { // Create a new anonymous inner class to update UI and check for cancellation while running the animation
@Override public void run() { // The method that will be executed repeatedly while the animation is still running (or until canceled)
if (!isRunning) return; // If isRunning is false, stop executing this inner class immediately to prevent any further updates or checks from being made
long elapsedTime = SystemClock.elapsedRealtime() - startTime; // Get the elapsed time since the animation was started, in milliseconds
float distanceX = mLastX + velocityX * elapsedTime; // Update the X position by adding the product of velocity and elapsed time to the current X position, taking into account any acceleration or deceleration effects (if applicable)
float distanceY = mLastY + velocityY * elapsedTime; // Update the Y position in a similar manner, using the velocity and elapsed time variables instead of distanceX and distanceY variables for brevity (and because they are more commonly used for this purpose)
int left = Math.round(distanceX); // Round down the distanceX value to an integer, as this will always be less than or equal to its rounded value and will never be greater than it (since we rounded up before multiplying by velocity)
int top = Math.round(distanceY); // Round down the distanceY value to an integer, as this will always be less than or equal to its rounded value and will never be greater than it (since we rounded up before multiplying by velocity)
int right = left + radius; // Add the radius to the left variable to get the rightmost boundary of the circle (since we rounded down on both sides, we can add this after rounding down on only one side)
int bottom = top + radius; // Add the radius to the top variable to get the bottommost boundary of the circle (since we rounded down on both sides, we can add this after rounding down on only one side)
child.layout(left, top, right, bottom); // Update the child view's layout parameters based on its new position within the bounds of a circle with a given radius, ensuring that it stays within the bounds defined by these parameters (even if it moves outside of them due to changes in its velocity or acceleration over time)
```java
@Overridepublic boolean dispatchTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastX = x;
mLastY = y;
mDownAngle = getAngle(x, y);
mDownTime = System.currentTimeMillis();
mTmpAngle = 0;
if (isFling) {
removeCallbacks(mFlingRunnable);
isFling = false;
return true;
}
break;
case MotionEvent.ACTION_MOVE:
float start = getAngle(mLastX, mLastY);
float end = getAngle(x, y);
if (getQuadrant(x, y) == 1 || getQuadrant(x, y) == 4) {
mStartAngle += end - start;
mTmpAngle += end - start;
} else {
mStartAngle += start - end;
mTmpAngle += start - end;
}
requestLayout();
mLastX = x;
mLastY = y;
break;
case MotionEvent.ACTION_UP:
// ...其他操作代码...
break;
}
return super.onTouchEvent(event);
}
```
请将以下内容重构,并保持段落结构:
```java
float anglePrMillionSecond = mTmpAngle * 1000
/ (System.currentTimeMillis() - mDownTime);
Log.e("TAG", "anglePrMillionSecond: " + anglePrMillionSecond + ", mTmpAngel=" + mTmpAngle);
if (Math.abs(anglePrMillionSecond) > 230 && !isFling) {
post(mFlingRunnable = new FlingRunnable(anglePrMillionSecond));
}
if (Math.abs(anglePrMillionSecond) > 230 || isFling) {
return true;
}
break;
}
return super.dispatchTouchEvent(event);
}
private float getAngle(float xTouch, float yTouch) {
double x = xTouch - (mRadius / 2d);
double y = yTouch - (mRadius / 2d);
return (float) (Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI);
}
private int getQuadrant(float x, float y) {
int tmpX = (int) (x - mRadius / 2);
int tmpY = (int) (y - mRadius / 2);
if (tmpX >= 0) {
return tmpY >= 0 ? 4 : 1;
} else {
return tmpY >= 0 ? 3 : 2;
}
}
private class FlingRunnable implements Runnable {
```
```java
private float velocity;
public FlingRunnable(float velocity) {
this.velocity = velocity;
}
public void run() {
if (Math.abs(velocity) < 20) {
isFling = false;
return;
}
isFling = true;
// rotateButtons(velocity / 75);
mStartAngle += (velocity / 30);
velocity /= 1.0666F;
postDelayed(this, 30);
requestLayout();
Log.e("TAG", velocity + "");
}
```