The global number of users in the "Games" segment of the media market is expected to continue rising from 2024 to 2029, reaching a total of 0.4 billion users (+15.5 percent). This would be the seventh consecutive year of growth, and by 2029, the number of users is estimated to reach 3.02 billion, marking a new peak.

To learn more about Brazil and the United States specifically, as well as other markets covered by Statista Market Insights, visit their website. The table below provides an overview of video game users worldwide between 2019 and 2029 (in billions), including data for each country:

Characteristic| Number of gamers in billions

---|---

Worldwide| 0.4 billion

Brazil| N/A

United States| N/A

Other countries not mentioned separately| N/A

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The games market, as defined by Statista Market Insights, encompasses the creation, development, publishing, distribution, and monetization of video games. This includes consoles, PC games, mobile games, and online games, as well as hardware such as controllers and virtual reality headsets. The industry is characterized by its rapid growth; millions of people worldwide currently play video games, with billions of dollars in revenue generated each year.

It is important to note that all figures provided here are estimates. Data on this topic is often subject to change based on a variety of factors, including technological advancements, consumer behavior, and market conditions. For more detailed or up-to-date information, readers may wish to consult additional resources or sources.

The games market can be broadly divided into several distinct sub-segments or markets. These include Physically Sold Video Games (or "console games"), Mobile Games, Cloud Gaming, and other related markets. Each of these markets has unique characteristics and trends which are further explored within the context of this analysis.

For example, Physically Sold Video Games refers to traditional gaming consoles such as Xbox or PlayStation, which sell physical discs containing the game software. Mobile Games refer to gaming experiences that are played on smartphones or tablets. Cloud Gaming involves the streaming of game content over the internet, allowing players to access games without having to own physical copies. Other markets include things like eSports (professional gaming tournaments), in-game advertising and sponsorships, and gaming accessories.

This analysis provides an overview of the current state of the games market and its various segments. However, it is essential to understand that this is a rapidly evolving industry with new developments and trends emerging frequently. As such, it is recommended to regularly review and update data for accurate and up-to-date information.

The video games market can be divided into four distinct segments: Downloadable Games, Mobile Games, Online Games, and Gaming Networks. These segments are further broken down into various sub-segments, such as Action/Adventure, Strategy, Sports, Racing, and more. Each segment has its own unique characteristics and user base. In this section, we will examine the revenues, users, average revenue per user (ARPU), and penetration rates for each of these segments.

Revenues from the video games market are generated through a variety of sources, including in-game purchases, consumer spending on games, and subscription fees. To better understand the market trends and performance within each segment, additional definitions for each market can be found within the respective market pages. Additionally, market numbers for downloadable games, mobile games, online games, and gaming networks can be found in the digital market insights section of the video games market page.

Leading companies that dominate the video games market include Activision (Call of Duty), PUBG Mobile, and GeForce Now. These companies have a significant impact on the overall size and growth of the market. As technology continues to advance and new platforms emerge, it is important to closely monitor these key players and their strategies.

For more information on the data displayed, click on the info button located next to each box. This allows you to access additional details about the market size, growth rate, key trends, and more. By analyzing this data, investors can gain valuable insights into the video games market and make informed decisions about which segments to focus on or invest in.

By downloads, the leading Android gaming apps of 2024 worldwide are expected to be: Fortnite, Candy Crush Saga, Pubg Mobile, Among Us, Clash Royale, and Genshin Impact. These games have gained immense popularity among Android users due to their engaging gameplay, social features, and constant updates. Fortnite is a battle royale game that has become increasingly popular due to its unique gameplay mechanics and regular content updates. Candy Crush Saga is a classic match-three puzzle game that has been popular for over a decade. pubg mobile is another battle royale game that has gained a massive following due to its realistic graphics and intense gameplay. Among Us is a multiplayer social deduction game that has taken the internet by storm with its unique gameplay and simple controls. Clash Royale is a strategy game that has become increasingly popular due to its addictive gameplay and strategic depth. Finally, Genshin Impact is an action RPG that has gained a large following due to its stunning visuals and immersive storyline. As these apps continue to gain popularity, it is likely that we will see new titles emerge in the coming years as well.