```html

```

定义类的时候最好定义成canvas类,便于可以进行css样式调节。

字母和数字的组合(4个)

```js

let Mcaptcha = require('../../utils/mcaptcha.js');

onReady: function() {

var that = this;

var num = that.getRanNum();

// console.log(num)

this.setData({

num: num

});

new Mcaptcha({

el: 'canvas',

width: 80, // 对图形的宽高进行控制

height: 30,

code: num

});

},

getRanNum: function() {

var chars = 'ABCDEFGHJKMNPQRSTWXYZabcdefhijkmnprstwxyz2345678';

var pwd = '';

for (var i = 0; i < 4; i++) {

if (Math.random() < 48) {

pwd += chars.charAt(Math.random() * 48 - 1);

}

}

return pwd;

},

// mcaptcha.js

module.exports = class Mcaptcha {

constructor(options) {

this.options = options;

this.fontSize = options.height * 3 / 4;

this.init();

this.refresh(this.options.code);

}

init() {}, // 需要实现初始化方法,例如设置画布大小、生成随机字符等操作。在实际使用中需要根据具体需求进行修改和完善。

以下是重构后的代码:

```javascript

createCanvasContext(el) {

this.ctx = wx.createCanvasContext(el);

this.ctx.setTextBaseline("middle");

this.ctx.setFillStyle(this.randomColor(180, 240));

this.ctx.fillRect(0, 0, this.options.width, this.options.height);

}

randomColor(a, b) {

// 这里需要实现一个随机颜色的函数

}

randomNum(min, max) {

// 这里需要实现一个生成随机数的函数

}

refresh(code) {

let arr = (code + "").split("");

if (arr.length === 0) {

arr = ["e", "r", "r", "o", "r"];

};

let offsetLeft = this.options.width * 0.6 / (arr.length - 1);

let marginLeft = this.options.width * 0.2;

arr.forEach((item, index) => {

this.ctx.setFillStyle(this.randomColor(0, 180));

let size = this.randomNum(24, this.fontSize);

this.ctx.setFontSize(size);

let dis = offsetLeft * index + marginLeft - size * 0.3;

let deg = this.randomNum(-30, 30);

this.ctx.translate(dis, this.options.height * 0.5);

this.ctx.rotate(deg * Math.PI / 180);

this.ctx.fillText(item, 0, 0);

});

}

```

以下是重构后的内容:

```

this.ctx.rotate(-deg * Math.PI / 180);

this.ctx.translate(-dis, - this.options.height * 0.5);

this.ctx.draw();

}

randomNum(min, max) {

return Math.floor(Math.random() * (max - min) + min);

}

randomColor(min, max) {

let r = randomNum(min, max);

let g = randomNum(min, max);

let b = randomNum(min, max);

return `rgb(${r},${g},${b})`;

}

```